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(+3)

I like  this game a lot! It's so well balanced - I was successful, but only by inches - a real thrill at the mountain!

Some feedback:

- When a Card finds no target, I wouldn't resolve it, but rather bring it back to the hand. Sometimes it is really not that abvious that a Card needs a target (there was this one expensive card in particular, a wind blow or something? I  wasted lots of energy with this one, just because I made the same mistake many times)

- The "+1 Energy" card wasn't intuitive for me. I thought I just have to click it, or drag it out of the stack - it took me several attempts to understand that it has to be dragged to certain places.

- Usually I would recommend speeding up all card animations/transitions at least by 2x. But during the game play, the slow movement created a nice, calming vibe.

- The SoundFX are barely audible

I think that's it for my minor quality-of-life improvements.

All in all you did a fantastic job!

(+1)

Fun gampleplay

(+1)

Dang that was hard! Once I found a strategy mostly using flood cards and rock slides though, I managed to beat it. Great job! Plays well, sounds and looks great! Minimum bugs for 48 hrs work. Really overall a fantastic job.

(+2)

dang this game is hard, have not succeeded in 5 tries. but me trying 5 times must tell you a lot already ^^ quite fun! 

(+3)

I really like the idea!     

I think there are a few tweaks that could really push it to the next level.

- Some way of knowing the stats of the Climbers,    how can I know the value of -1 hp if I don't know the HP of the climber?      Maybe instead of a full display for each,  they could have different sprites depending on their status.     Healthy, hurt, about to die!     Could help prioritize where we use our spells.

- Since the game is so long, maybe have the difficulty scale?   Having the early climbers be a bit weaker would really help to not be overwhelmed early.

- Lastly, there is a pretty critical bug.  When the stamina's reach negative values, the Climbers start climbing up!   Maybe a fix / balance for this would be: a negative stamina value pushes the climber down 1, then their stamina resets to 1/1.  

Overall I really like where its going!

(+1)

Yup, we're aware of all of this. Unfortunately, we just flat out ran out of time for a stat display, we still hadn't quite finished the main game loop and were dealing with a pretty rough bug (which is, evidently, still around in some form, as you've noticed). It looks like we might actually do some polishing of this after all, so we'll see what we can do!